I would like to share my last study. I have always play NFS and Forza, and I dreamed in work in some project in this style. While I don´t have the opportunity, I keep alive the desire drawing some skins and trying to create a simplified version from what I saw in games before.
All the modelling process and LookDev was made using Blender, and “skins” was drawing and after finished in Substance painter. The interactive part and the renders was made with Unreal 4.
All the modelling process and LookDev was made using Blender, and “skins” was drawing and after finished in Substance painter. The interactive part and the renders was made with Unreal 4.
I´m writing a breakdown to put together all the project files to available, I hope I will be able to finish it soon so I will share more details I have learned with it.
Special thanks to: https://www.artstation.com/felipemarques | https://www.artstation.com/aurelienmartel
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Inspired in Naranbaatar Ganbold concept:
https://www.artstation.com/artwork/Z5YzvG
https://www.artstation.com/artwork/Z5YzvG

Main Menu

Tool Preview











Tool running in UltraWide resolution.

Engine Detail

Alternative Shot 01 - Peter Perfect / Wacky Races - By Douglas Escamilha

Alternative Shot 02 - by Guilherme Marconi

Alternative Shot 03 - by Renato Matos

Alternative Shot 04 - by João Lima

Alternative Shot 05 - by Guilherme Marconi

Alternative Shot 06 - by Guilherme Marconi

Chaos (Mood) Board :-)
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